To perform HTTP requests using Arduino, you can use the ArduinoHttpClient library in combination with an Ethernet or Wi-Fi shield/module. Here's a step-by-step guide to getting started with HTTP requests on Arduino:

Step 1: Install the ArduinoHttpClient library

  1. Open the Arduino IDE.
  2. Go to "Sketch" -> "Include Library" -> "Manage Libraries".
  3. In the Library Manager, search for "ArduinoHttpClient".
  4. Click on the "ArduinoHttpClient" library and click the "Install" button 

Step 2: Set up your hardware
Depending on whether you're using an Ethernet shield or a Wi-Fi shield/module, you need to set up your hardware accordingly. Follow the documentation or instructions specific to your shield/module to connect it to your Arduino board.

Step 3: Include the necessary libraries
In your Arduino sketch, include the required libraries for your shield/module and the ArduinoHttpClient library:



Step 4: Configure the network settings
Configure the network settings to connect your Arduino to the internet. For Ethernet, you need to set the IP address, subnet mask, gateway, and DNS server. For Wi-Fi, you need to provide the SSID (network name) and password:



Step 5: Create an HttpClient object
Create an instance of the HttpClient class with the appropriate constructor based on your shield/module type:



Step 6: Make an HTTP request
Use the HttpClient object to send an HTTP request and receive the response. Here's an example GET request:



You can also perform other types of requests like POST, PUT, DELETE, etc., by using the corresponding methods provided by the HttpClient class.

Remember to handle errors, timeouts, and connection issues appropriately in your code.

That's it! You can now use the ArduinoHttpClient library to perform HTTP requests and interact with web services or APIs using Arduino and an Ethernet or Wi-Fi shield/module.